The Secret Diary of Sk'ar Bloodbane

Chapter 7
Sk'ar is not dead

Chapter 7

Sk'ar wakes up. Sk'ar is surprised that Sk'ar is not dead. Goat Boy is not dead either. Sk'ar and Goat Boy are bound up and left in a side cave. Sk'ar figures later this is down to stupid kobolds. Kobolds is wanting to sacrifice Sk'ar and Goat Boy to their evil god, Orcus. Not even Tiamat, an evil god worthy of respect but Orcus. Orcus is real loser evil god. No wonder kobolds and goblins follow him.

Sk'ar hears koblds chanting in next cave. Replacement Magic User appears. Replacement Magic User has sneaked in to save Sk'ar and Goat Boy. Replacement Magic User cuts bonds of Sk'ar and Goat Boy and Sk'ar finds Sk'ar's weapons left nearby. Another example of kobolds stupidity. Sk'ar decides to go and teach kobolds a few lessons about keeping prisoners. Much blood follows…

Bloodbane find some treasure and a good suit of dwarf armout from dead kobolds horde. Armour gives Sk'ar fond memories of dwarves and throwing hammers. Scroll is found on body of goblins. Cult of Orcus plan to kill all of Winterhaven and have spy in town. Sk'ar suspects Elf Ranger. Bloodbane return to Winterhaven.

Investigations by Sage seem to indicate cult has made further base in abandoned keep. Sk'ar suspects Elf Hippy. Party set off for keep.

Keep is large and not hard to find at all. Sk'ar suspects everyone who told Sk'ar keep was hidden.

Bloodbane make way down a staircase that leads to passages and rooms hidden below ruins of keep. Bloodbane find goblins on guard. Goblins are hard bastiches and lethal shots and Bloodbane are badly wounded in fierce combat.

Goblins guards are all defeated by many more goblins lie in wait. Bloodbane investigate sounds of screams and find goblins torture chamber. This battle go more swiftly. Torturer and guards all soon dead but goblin torture victim survives and offers to help Bloodbane.

Can Sk'ar trust a goblin?

Chapter 6
Sk'ar has bad day

Chapter 6

Bloodbane find site of dragon's hoard. Dragons is long dead but party see archeologists digging. Sk'ar hates archeologists (not ask Sk'ar why – all people's hate somthings -spiders, snakes, ghosts – Sk'ar hates archeologists).

If Sk'ar have party member with throwing hammer things a lot easier than what happens next. Archeologists is gnome and humans assistants. Sk'ar not know gnomes well. Sk'ar think they all fights Krang Empire but maybe that dream of Sk'ar's. Gnomes is calling party down to site of dig. As Bloodbane approach gnomes pulls out crossbow and fires at party. Sk'ar thinks Sk'ar is right to hates archeologists.

Humans attacks party and gnomes turns invisible. Gnomes partner, a small human like Small Human Sk'ar knows fires sling from hiden rocks. Only cowards use just missile weapons. Sk'ar thinks archeolgist traitors with slings are worst of all. See how throwing hammer would helps?

Party fight humans. Humans die. Gnomes tries to sneaks away but Replacement Magic User spots him. Gnomes tougher than humans but still dies when magic missiled. Small hman is upset. Boo hoos. Small humans tries to escape but Replacement Magic User and Elf Wizard zap him. All archeologists deads. Sk'ar happy.

Party find crazy human who go treasure hunting on own. Surprise not dead but prisoner. Crazy man gives party locket and mirror from dig site. Crazy man is archeologist! Crazy man lucky Sk'ar is nice guy or Sk'ar eat him – beat him to death! Ha ha!

So party head back to Winterhaven with one quest completed.

After good feed and good sleeps Bloodbane decide to check out evil cult headquarters in hidden cave.

At first all is wells with party. As expected party finds kobolds in area around cave. Party fights kobolds and kobolds mostly die easily. Then fight moves into cave. This where things go wrong. Kobolds have powerful back-up: kobolds sorcerer, kobolds chieftans, many soldier kobolds and huge goblins with axes.

Fight is long and bloody. Bloodbane make major mistake and all party get distracted from fighting one enemy: Replacement Magic User battles kobolds sorcerer, Goat Boy battles kobolds chieften, Sk'ar battles goblins with axes. Sk'ar deals many strong blows using power of Bahamut against goblins. Replacement Magic User is felled but Sk'ar uses healing blessing of Bahamut to heal him. Elf Wizard shoots kobolds with spells but also blasts Replacement Magic User too. Replacment Magic User fights with spells against kobolds sorcerer but is forced to retreat, Goat Boy is felled by kobolds chieften. Sk'ar fights to last breath against goblins with axes but is hit many times. Goblins with axes hits Sk'ar one final time and all goes dark….

Chapter 5
Sk'ar meets Goat Boy

Chapter 5

Sk'ar have new party – again!

Eleven Wizard does not want to barbecue Entrée and other Tiefling, Ailon a warlord, convinces Sk'ar that eating Entrée is not way he would want so Sk'ar lets Goat Boy take body for burial. Goat Boy is keen to join Sk'ar's party so Sk'ar, Elven Wizard, Replacement Magic User and Goat Boy are new party, the Bloodbane (if Sk'ar gets Sk'ar's way).

Bloodbane members find new quests all near mountain town of Winterhaven: first to find crazy man who went alone to find ancient dragon's hoard, second to map out area around old keep, third to find out about evil cult.

Party set off. It five day walk to Winterhaven but journey uneventful until party nearly at town. Sk'ar and friends ambushed by kobolds – several scrawny kobolds ad two big kobolds – sword kobolds and sling kobolds. Kobolds organised and vicious. Kobolds believe kobold kill party easily. Party kill them easily. Sk'ar gets new dragon scale shield.

In Winterhaven, party take rooms at inn and search for clues to solve quests. Party meet Blacksmith who is dwarf but does not have throwing hammer. Party also meet Sage from tower, Priestess, and Old Man, who has local folklore. Party find location of possible dragon's lair and get good idea where old keep is. All folks deny any evil cult could be in area. Party meet local Lord Warden commissions party to destroy kobolds nests. Sk'ar meets Elf Ranger who says all locals are all in cult with kobolds and tells Sk'ar where meeting place is. Party also meets Elf Hippy who picks flowers near old keep. It lot of meets!

Bloodbane party head out to investigate old dragon nest as crazy human has maybe gone there. Kobolds attacks: kobolds shaman, kobolds warrior, kobolds rogue and kobolds that hides in bushes (not ask Sk'ar – kobolds is crazy). Sk'ar have to admit these kobolds are tough fighters but Replacement Magic User and Eleven Wizard are powerful and cunning and despite lack of throwing hammer party are victorious.

Party find evil cult symbol on kobolds shaman. This mystery as kobolds worship Tiamat, dark dragoness, not evil devil cult.

Despite many wounds party heal selves and press on for dragon's lair.

End of Chapter 5

Chapter 4
Sk'ar meets Eleven Wizard and Entrée

Chapter 4

Sk'ar is sitting in tavern in Fallcrest (town change name from Falcons Crest, not ask Sk'ar why, humans are crazy) admiring new bastard sword. New sword much improved but Sk'ar now short of gold pieces as Sk'ar ambushed by nuns with collecting boxes on way back from blacksmiths.

So, Sk'ar sitting drinking water, chewing a skinny rat, wondering about why Magic User left town, where Replacement Magic User is, and Small Human, and Dwarf when Sk'ar hear commotion outside.

Door to tavern bursts open. In come goblin raiders. Fallcrest under attack. Maybe goblins don't like new name for town either.

Sk'ar joins battle with goblins. Sk'ar aided in battle by Tiefling (descended from evil demons and responsible for destruction of Dragonborn empire but Sk'ar not hold that against him) and Elven Wizard called Tristan Feldreth.

Battle is tough. Goblins settings fires to many things. Elven Wizard uses cold magic to put out fires. Entrée and Sk'ar kill goblins but battle not won. Outside more troubles.

In street Sk'ar and Entrée see goblins with cart of oil with ogre attached. Ogre big and tough – be a good target for a throwing hammer. Eleven Wizard uses spells from tavern window and causes much explosions from oils. Other goblins come. We fights much more. Battle hard but Sk'ar and companions defeat and kill all.

Then Lord Warden comes. Lord Warden always seems to have dangerous missions for Sk'ar. This time Sk'ar and new friends asked to try to find goblin camp.

Sk'ar and friends set off. Walk many hours until reach valley where goblins may have come from. Sneak attack by armoured bug things. Many attacks from big and small. Large bug as big as human. Can fire poisoned darts. Battle hardest of Sk'ar's life. Both Sk'ar and Eleven Wizard are badly injured. Entrée is killed. Sk'ar sad. Sk'ar and Eleven Wizard return with Entrée's body to Fallcrest searching for large barbecue.

End of Chapter 4

Chapter 3
Sk'ar meets Replacemet Magic User

Chapter 3

Following fight with kobold chieftain party take a rest to bandage wounds. Then Sk'ar sees a figure running towards Sk'ar from the way Sk'ar had come. The figure is as tall as a man but more slender is blending in with the walls and shadows of the corridor as if able to hide in natural environment. Recognising newcomer Small Human calls out a greeting and waves him over to party.

 "Over here Guseron".

Stranger is introduced as Guseron a Warlock and a business associate of Small Human. Then kobolds attack us.

Advancing to entrance to passageway Sk'ar takes a defensive stance and roars a battle cry while the Magic User takes up firing positions on the top of the wall behind Sk'ar. Advancing were group of kobolds in leather armour waving javelins. Standing in a coward's position to the back is more bigger kobold dressed in better armour. Fight  iss hard and deadly. Sk'ar the Paladin holds passageway against the kobold horde while Magic User and powerful warlock fire over Sk'ar's head into battle. A number of the kobolds choose to flee rather than face Sk'ar and die. Small Human skulked around the edges of the fight picking off kobolds from behind. The Kobold leader was very skilled in using his troops to take blows aimed for him and severely wounded Sk'ar before he fell. Sk'ar admired jumping dodging kobolds stance but in end:

"Kobold jumps, kobold doges, kobold dies".

Sk'ar and companions, including Replacement Magic User return to the surface and hunt down kobolds who had fled earlier in the fight.

Party explore the woods surrounding ruined keep. Small Human takes opportunity to leave the party. Sk'ar loses another companion.

Party track and kll twelve more kobolds. Sk'ar is pleased with body count. It good start! Looking at sun party choose to take a long rest and to return to dungeon following morning.

The next morning, as party approach door leading down to dungeon small number of surviving kobolds ambush with slings. Kobolds are easily killed but as party go to open door it smashes open from inside. A white dragon, larger than a horse, powers way up stairs and out of doorway. Sk'ar not ashamed to say this scariest moment of Sk'ar's life. Dragonborn are reared to fear and respect true dragons, even wild and evil ones!

Dragon fires cloud of freezing mist at party but luckily dragon had aimed too high. Dragon creates a fear spell that evilly saps strength from Sk'ar. Sk'ar realises that he will have to face the dragon alone in melee combat while the Magic User and Replacement Magic User take cover and cast spells from range. The Dragon had a hatred of wizards. Dragon concentrates his attacks on Magic User and Replacement Magic User time after time while Sk'ar unleashes most powerful attacks blessed by Bahamut against great wyrm. Tough hide dragon is able to turn most of Sk'ars attacks but is more vulnerable to spells. Magic User cannot withstand dragon's attcks for long and falls to the floor dieing.

Replacement Magic User grabs Magic User, drags him away from dragon and pours a healing potion down Magic User's throat while Sk'ar hurls self into distracting the dragon's attacks, screaming battle cries and challenges. Dragon spots Magic User is back on feet and turns to kill Magic User. Dragon screams in rage and hurls self towards Magic User. With a great scream dragons crashes to ground, dead at his feet! Dragon had failed to heed challenge from paladin of Bahamut and had paid price. Once more glory of Bahamut saves follower!

Battle would have been lot easier with magic throwing hammer.

Sk'ar, Magic User and Replacement Magic User make their way back to Falcon's Nest.

End of Chapter 3

Chapter 2
Sk'ar meets Small Human

Chapter 2

Sk'ar is called to see Lord Warden of Falcons Crest. Magic User is there as is small wiry human but no sign of Dwarf. Magic User says Dwarf has gone away on persosonal business. Sk'ar will miss Dwarf espcially as Sk'ar thinks a dwarf with a magic throwing hammer is a good thing to have around. Small human is Small Human who is not a human but a halfling. Sk'ar, Magic User and Small Human listen to Lord Warden.

Merchants and travellers had reported growing kobolds banditry on the King's Road. Lord Warden knows that sending town guards would result in several fatalities. Lord Warden offers Sk'ar, Magic User and Small Human job to clear out kobold's. Lord Warden offers bointy for each kobold head. Sk'ar is glad to have opportunity to kill kobolds. Kolbolds are nastier than dirty goblins.

Small Human has information about where kobolds make their lair. Sk'ar wishes Dwarf were with them but new party set off for kobolds' lair.

Group find stairs into a large chamber with a pit of green glowing slime in centre. The glow from the slime pit lights up a kobold slinger. Charging forward group are attacked from a side passage by more kobolds and the singer was reinforced by two kobold warriors. Small Human is kept stuck by kobold glue for most of fight . Magic User and Sk'ar fight all kobolds. Spells and the power of Bahamut end their evil lives. Sk'ar kills many kobolds.

After following corridor for long times group come to a long chamber. Inside chamber were are many stone sarcophagi and at far end of the room is raised dais containing a shrine to Tiamat , the evil goddess, worshipped by dark Dragonborn and worse. Calling on Bahmamut for aid Sk'ar springs forward heading for evil shrine but kobolds have set trap. Several darts fire from walls stricking Sk'ar and paralysing him in place.

Kobolds spring out of the darkness and take up defensive positions behind sarcophagi. In fight Small Human springs from sarcophagi to sarcophagi avoiding darts. Magic Usercalls down a flames on the altar and setting it on fire. Sk'ar thinks that a magic thrrowing hammer would help battle enormously. Group are wounded but are victorious.

Party push on into kobold lair but passageway ends in a strange T-junction. The corridor branches right and left but the far wall of the passage way was only 10' high the ceiling being a further 10' above that. As party step forward there is crash and loud rumbling sound and a large boulder comes crashing into sight from the left. Small Human attempts to valult over the boulder but mistimes jump and is lucky to roll out of boulder's way. Sk'ar hurls self backwards into the tunnel group had just come down, dragging Magic User with him to safety.

Kobold slingers suddenly stand up on the top of the 10' wall and let loose. One stone went wide and the other would have hit Magic User but Sk'ar steps into the way, taking the slingstone intended for Skar's comrade. Magic User and Sk'ar started exchanging missile fire with the slingers killing one while Small Human climbs up behind. Small Human's sneak attack kills the kobold but in turn Small Human was surprised by a cold ray in the back from further in the room.

Sk'ar and Magic User run around the centre block and meet a group of kobolds standing on a ledge: a shaman kobold, worshipper of evil Tiamat, with two bodyguards. Sk'ar runs up steps to ledge and fights bodyguards while Small Human and Magic User swap missile fire with the shaman and attempt to dodge boulder which is still circling. While they did this a small flying lizard swooped around their heads attacking and stealing small items.

Small Human dodged around the boulder but Magic User is clearly suffering from blow to head chooses to try and outrun the bolder which takes him past flying lizard which lashes out dropping him into the boulder's path. Luckily for Magic User, Small Human and Sk'ar manage to overcome the three kobolds and get back to rescue him before he slips all the way to death. Flying lizard escapes.

We get kobold deathmask from shaman and Magic User takes shamna's magic staff but little Sk'ar know this is not end of battle!

End of Chapter 2

Prologue and Chapter 1
Sk'ar meets dwarf and magic user.


This words am the journal of Sk'ar of the Clan Bloodbane, firstborn hatchling of 85th nesting of Family Letrah of the Dragonborn.

Sk'ar am honour to be newly ordained journeyman paladin of great god Bahamut.

This journal am record of Sk'ar's journeyman years and of strange peoples he meets. Sk'ar writes this words in human speech for most peoples speak-read human tongue and it Sk'ar's wishes these writings are remembrance of Sk'ar's deeds and deeds of peoples Sk'ar makes oathkin.

Sk'ar great scholar in Dragonspeak but sadtimes cannot speak-read human very wells. It tough for peoples with two foot tongues and long claws to master speak-read of humans so Sk'ar speaks his words to human scribe who writes Sk'ar's speakings down exactly or else Sk'ar gets angry with hims.

Sk'ar hopes peoples likes Sk'ar's speakings . Sk'ar will begin with first adventure as journeyman paladin.

Chapter 1

Sk'ar was in tavern in town of Falcons Crest making friendships with Kram, who am sturdy Dwarf fighter and Obi, who am human magic user. We am having talks of journeys to Falcons Crest and of needings some golds for further journeys when large rat runs up to Magic User. Sk'ar am thinkings rat looks like tasty snake when rats is speakings to Magic User. Humans have smart rats in their towns it seems. Sk'ar feelings sorry he ates so many of them now.

Magic User recognises voice as Elisa Darkbane, a human girl Magic User had once mated with at school for wizards. Girl had been kidnapped by goblins and was going to be sacrificed. Girl gives directions to her prisons and Magic User says Magic User must rescues her. Sk'ar says Sk'ar will comes to help poor girl, epecially as girl had sent Sk'ar a tasty snack (since Sk'ar realises rats are not talkings but just spell carryings Sk'ar takes rat for lunchings). Dwarf comes too. Sk'ar likes Dwarf. Dwarf is speakings not much but is ready for a good fight. Dragonborn respects peoples who likes a good fight.

Girl is prisoners in old keep. Sk'ar and friends finds it easilys. Sk'ar and others are descendings down a flight of stone stairs into the dungeons beneath ruined keep. Magic User casts spell of lights on staff so Sk'ar and Magic User can sees better. Dwarf is grumbles as Dwarfs see good in darks.

Suddenly two goblins ambush shooting crossbows at Dwarf who was in the front.

Unfortunately for Goblins, Magic User spelled beams of cold at them slowing down movement. Dwarf fights a goblin. Sk'ar advances on other goblin. Goblins have prepared pit trap in centre of chamber but Sk'ar is guided by Great Bahmut's will and avoids it. Goblin regrets poor choice of weapons (a crossbow) as Sk'ar skewers him on end of longsword.

Sk'ar leads friends deeper into dungeons. At foot of second staircase Sk'ar's paladin senses, a blessing from Bahamut, lfeel foul creatures of the shadowfell down a passageway. Advancing down passageway group hear moaning and group of zombies appear. Before Sk'ar can smite them Magic User calls down fire onto zombies and burns them all to death.

Group advances into a burial chamber containing lots more zombies. Sk'ar is pleased to see how glowing radiance of Bahamut chanelled through sword smites shadowfell. Dwarf and Magic User help Sk'ar mop up zombies. Magic User very good wizard. Magic User is always hitting with spells.

After fightings over, group explore chamber. One sarcophagi is partially open and inside Sk'ar can see a skeleton dressed in rusty old armour. All contents of sarcophagus are rotted and rusted except for dwarven throwing hammer. Hammer looked brands new which must means is magic. Dwarf took weapon for more fightings of goblin scum.

As party advances downs other corridor we finds strange symbols coverings all of corridor. Magic User thinks symbols are alarm. Magic User and Dwarf discuss ways of jumping over symbols but Sk'ar knows what must be done. Sk'ar crosses symbols sayings:

"Let goblins know Sk'ar and friends come. Let goblins fear us!"

Dwarf mutters something about how Girl was probably being gutted as Sk'ar spoke. Sk'ar and friends follow path into stone chamber. Suddenly crossbow bolts fire out of solid walls! It an illusion sneal attack by dirt goblins but wounds not too severe. Much larger chamber appears. At back of the chamber Sk'ar sees a powerful looking goblin andc two bodyguards. Sk'ar sees two other goblins in shadows with crossbows.

Sk'ar, Dwarf and Magic User fight a hard battle. Goblins are beings tougher than they looks but partys holds ground. Unfortunately for Magic User he is cornered and struck down by evil goblins. Magic User falls to floor and bleeds a lot.

Dwarf keeps goblins busy (magic hammer is being usefuls already) while Sk'ar runs to help Magic User. Bahamaut offers his blessings and Sk'ar is able to use holy power to helas Magic User. Sk'ar getting very fed up with nasty goblins and uses power of Bahamut to sends battle challenges to evil goblin chief. Foolish chief ignores Sk'ar and tries to kills Magic User again. This big mistakes. Bahmaut punishes those who ignore Bahmut's paladins in battle. Bahamut trikes goblin chief dead on spot.

Dwarf and Sk'ar kills other goblins and finds some small golds as spoils of battle. Girl is finded not skewered and Sk'ar and friends untie Girl and take Girl backs to Falcons Crest. Magic User and Girl are not making more matings. Perhaps humans follow Dragonborn way and matings are ended after hatchlings reach three cycles of age.

End of Chapter 1


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